🦠Heroes Of Might And Magic 3 Strategy Tips
Also, I suggest making heroes with both a might and a magic skill, as to be able to make use of all the various power-up/skill-up structures. In my usual army-setup of 2 heroes, this means both heroes gain the advantage of improving their skills when they encounter such a structure. My favourite might/magic hero. Tactics/Life Magic Crusader:
If you get 2-3 critical creatures (depends on your faction). You just delayed your capitol for a couple of turns. But that allow you to take extra fights and explore further and faster, graving more resources in te overall. Dont over due in army stengh. Usually 2-3 buildings to get to your power unit that will allow you early fights easily.
In late game also is quite useful. Opponent might counter it (artifacts, units) but opponent is wasting slot for better artifacts. Tazar: With high defence units and armorer, no one will damage you. Crag Hack: With behemoths builded in first week and high attack, no one will, able to survive.
.
heroes of might and magic 3 strategy tips